Oolite controls7/21/2023 ![]() if the player dies and if they are using the Ship Repurchase OXP, then the cockpit is not shown any longer in the docking animation after the crash (thanks phkb!). when the player uses an escape pod the cockpit is not shown any longer in the escape pod docking animation after the ejection (thanks phkb!). when using the Manual Witchjump Alignment OXP, the system target colour will now match the Dangerous HUD colour (thanks phkb!). mass lock circle indicator is now visible in all cockpit modes. much improved scanner, with better animation and improved size. simplified layout, removed clutter around crosshair. simplified crosshairs (wepons off, weapons on, minimal mode and docking mode). fixes a bug in which the cockpit background was disappearing when in red alert and minimal mode. ![]() fixes a bug which kept the HUD sounds playing after autodocking. ![]() Minimal crosshair mode, which turns the main gauges very transparent while in green or green/yellow alert, and they come back to normal when in red alert:ĭownload it via the extension manager in the game. New warning messages, this is the missile warning:Īnd here are the critical energy level warning and shields offline warning:Īnd here is a screenshot of the new mass lock indicator: Be warned that this HUD is more CPU intensive than your standard HUD, so a weak machine may not run it very well.įinally, if you also happen to play Elite Dangerous at the same time as Oolite, you perhaps would like to take a look at mine Dangerous Keyconfig OXP which remaps Oolite's keyboard controls in a similar way as Elite Dangerous, so that one does not go crazy getting used to two different keyboard layouts for the same functions (link also below).Īll views feature a glass effect (though difficult to see in low resolution static images here in the forum): Tested with vanilla Oolite as well as with BGS (Backgroundset) and Xenon UI OXPs, all of which work fine with the orange color scheme. I am happy to finally release my Dangerous HUD, a HUD based on the style of Elite Dangerous, featuring an orange, blue, green or pink theme for both the HUD and for the GUI, cockpit views, glass effect, monitor effect for aft view, new sounds effects (ECM, hyperjumps, low energy, missile warning), custom made warnings signs, HUD animations including a pulsating scanner.
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